Devlopment- Complex Event


recently, I was deep diving into the Unity Timeline tool and learning stuff about it—how to do basic events and how to make my own custom events.
here, I’m sharing what I built with it: combining more than one custom event that calls each other, and using other scripts for animation, player tracking, cockroaches movement state etc.












as you see may you say its simple!
no, it’s not here. I’m using this event later in my story that makes this character run toward the player. now imagine how many positions the player might be in—it’s impossible to handle this only with animation and NavMesh AI.
here, Im using a custom box trigger as an area that is considered valid. if the player is inside it, I tell the character to use waypoints that make their path to the player direct and smart.





"il" is currently in development. Follow this devlog for updates on progress and behind-the-scenes insights this dosnent show the full game view or final visuals.

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